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Question by pajamajama · Jul 19, 2013 at 11:01 PM · raycastingraycasthitlayermaskphysics.raycast

LayerMask sets Raycast.hit to 0

Any idea why when I add a layer mask it is setting my RaycastHit to 0? It's basically going through everything despite the layermask being set to only one layer.

Any help is greatly appreciated. Thank you.

 #pragma strict
 
 private var hitInfo : RaycastHit;
 
 private var tr : Transform;
 
 var mask : LayerMask = -1;
 
 
 
 function Awake () {
     tr = transform;
     
 
 
 }
 function Update () {
 
     // Cast a ray to find out the end point of the laser
 
     hitInfo = RaycastHit();
     
     Physics.Raycast (tr.position, tr.forward, hitInfo, mask.value);
     
     Debug.Log(hitInfo.distance);
     
 
 
 }
 
 function GetHitInfo () : RaycastHit {
     return hitInfo;
     
 }
 
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Answer by pajamajama · Jul 20, 2013 at 10:21 PM

I fixed the problem by changing line 23: to Physics.Raycast (tr.position, tr.forward, hitInfo, Mathf.Infinity, mask.value);

I'm blind. Didn't see that extra argument in the docs.

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