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This question was closed May 14, 2020 at 12:39 AM by _-puppytails-_ for the following reason:

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Question by _-puppytails-_ · May 13, 2020 at 01:18 AM · mathf.clamp

Camera not clamping

I have some code that I believe should have the camera clamp, however, it doesn't I've tried for a while now with no avail. What is at fault? Thank you in advance

     rotateX += Input.GetAxis("Mouse X") * s.YSens * Time.deltaTime;
     rotateY += -Input.GetAxis("Mouse Y") * s.XSens * Time.deltaTime;
     rotateY = Mathf.Clamp(rotateY, -90, 90);

     
     Quaternion qq = new Quaternion();
     qq = Quaternion.AngleAxis(rotateY, Vector3.right);
     Camera.transform.localRotation = Camera.transform.localRotation * qq;
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