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how do i run master server client on cloud.
hi.
before i start;
writing codes in c#
using unity for game developement
visual studio to write code
lets get started. i have done several single player game and would like to start making a multiplayer
game. after some research, i decided to use TCP as a way of networking (connecting and communicating between clients and server) . - im new to multiplayer networking and im not sure if im doing it right or not.
but i managed build both client.exe and a server.exe that can connect and communicate through TCP.
i have run and tested both client and server locally. and it works fine.
here is the problem i am facing. i want my server.exe to run on cloud(or anywhere not on my PC). is that possible? am i doing it right?
i found few similar questions but the answer im looking for is not there.
i need help for some explanation or tutorials about this.
hope anyone can help:)
thanks:)