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Question by AizenSousuke · Oct 28, 2011 at 04:33 AM · gameobjectparentchildoffset

Attaching a game object as a child during runtime?

 //Put the portal outside of the screen by attaching it to the camera as a chile outside the camera view
 transform.position = Camera.main.transform.position;


Hi,

I'm trying to attach a GameObject to a parent prefab Main Camera during runtime. However, I also wanted it to be offset outside of the screen. The code above works at the Main Camera's position but how do I make it offset outside the screen?

Thanks.

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Answer by syclamoth · Oct 28, 2011 at 04:37 AM

 transform.position = Camera.main.transform.TransformPoint(-Vector3.forward * offsetAmount);

Where offsetAmount is the distance behind the camera you want it to be.

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Answer by oxium · Oct 28, 2011 at 05:30 AM

you code doesn't attach your portal to the camera but instead just copy the camera position into your portal object position..

I guess want you want is to set the parent of your portal transform to be your camera transform

check that : http://unity3d.com/support/documentation/ScriptReference/Transform-parent.html

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Answer by Ludiares.du · Oct 28, 2011 at 06:10 AM

 var offset : Vector3 = 3, 0, 0;
 var wanttobeparent : GameObject;
 
 function Update()
 {
      transform.parent = wanttobeparent.transform;
     transform.postion = offset;
 
 }
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