Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jan 06, 2017 at 01:22 AM by JoshBaz for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by JoshBaz · Aug 02, 2016 at 09:11 PM · gameobjectinstanceclassesaddcomponent

Add an instance of a script as a component?

Hello. OK... let's say I have a script "Colors".

 using UnityEngine;
 using System.Collections;
 
     public class Colors : MonoBehaviour {
        public Color r, g, b;
     }

And then in another script I do:

 using UnityEngine;
 using System.Collections;
 
 public class ColorsPartTwo : MonoBehaviour {
    void Start () {
       Colors c = new Colors();
       c.r = Color.red;
       c.g = Color.green;
       c.b = Color.blue;
 
       gameObject.AddComponent<Colors>( c );
 
    }
 }

What I'm trying to say is that can I create an instance of a class in a script and then add that newly created instance as a component.

I am a aware of: Example e = gameObject.AddComponent<Example>() as Example; and all the other ways of adding a component as seen here. But I just wanted to know if I could it this way as well... or something along those lines... Thanks in advance.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
2
Best Answer

Answer by Bunny83 · Aug 03, 2016 at 12:17 AM

No, you can't. MonoBehaviours are components. Components can't be created with "new". Also Component instances can't change their "owner". The have to be created on a gameobject and can't leave it. To get rid of a component your only option is to destroy it.

If you create a component with "new" you should receive a warning that you shouldn't do that. Even the managed class is created, the native c++ part is missing. You have to use AddComponent to create an instance:

 void Start () {
    Colors c = gameObject.AddComponent<Colors>();
    c.r = Color.red;
    c.g = Color.green;
    c.b = Color.blue;
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Follow this Question

Answers Answers and Comments

63 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why does my class script not recognize variables in its own instance? 1 Answer

How to add new instance of a script to a game object? 2 Answers

How to access an instance of a class when the class isn't known 2 Answers

How to add items (or players) to the scene from classes? 1 Answer

Component or Independent class 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges