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Question by Primpri · Jan 01, 2015 at 08:55 PM · buildscenescene-loadinglevel

Possible to load scenes from directory?

If I have scenes copied to my build directory, is it possible to load them by referring to their location?

Eg. Can I load scenes like this:

 Application.LoadLevel("C:\Build\Scene1.unity");

Or would I need to create my own level manager?

Edit: Actually I guess I could use asset bundles? Is that a sufficient way of loading dynamic content?

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avatar image gjf · Jan 01, 2015 at 05:40 PM 0
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just add the scenes in File -> BuildSettings then refer to them by name/index in the list

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Answer by Graham-Dunnett · Jan 01, 2015 at 08:55 PM

No, Unity cannot load scenes from the file system. Asset Bundles is the way to go, assuming you have a Pro license.

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Answer by Glucagon511 · Feb 28, 2016 at 10:50 AM

In my opinion, loading assets from a file system is not always the best option. In this case, you can use the SceneMananger.LoadScene(int Index); or SceneManager.LoadScene(string sceneName);.

You can view your scenes by going to Unity and press Ctrl + Shift + B or go to File -> Build Settings to bring up the Build menu and arrange them by dragging them up or down.

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Answer by J0hn4n · Oct 20, 2017 at 11:43 PM

Or create a way to store lvl information like prefabs positions, rotations , etc ... and one manager will load that and put the things in place.

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