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Question by ed-spatialsauce · May 12, 2020 at 10:29 AM · shadersstandard

EnableKeyword("_EMISSION") not working 2019.3.13f1

Hey there,

Does mat.EnableKeyword("_EMISSION") no longer work in 2019.3.13f1?

I can't find out if it was removed or if it's broken. Is there a new way to enable emission or to check if it is enabled?

I made a new project with a cube that has a material using a standard shader. I think added the script below and plugged in the material. It seems the keyword _EMISSION doesn't exist for the shader?

Thanks

 using UnityEngine;
 
 public class Emission : MonoBehaviour
 {
     public Material mat;
     public bool emEnabled = false;
 
     private void Awake()
     {
         mat.DisableKeyword("_EMISSION");
         emEnabled = false;
     }
 
     private void Update()
     {
         if (Time.time > 2f && !emEnabled)
         {
             emEnabled = true;
             mat.EnableKeyword("_EMISSION");
         }
     }
 }
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