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windows store unhandled win32 exception JIT-Debugger?
Hello everyone.... I built a windows store game as d3d11C3, a visual studio solution is created, then, when I want to run it as local machine or simulator target, after the splash screen gone I had the following error:
how to fix this?
UPDATE:
I've read this: Just-In-Time debugging does not work for Windows Store apps. Just-In-Time debugging does not work for managed code that is hosted in a native application, such as Visualizers.
This error appears even with XA$$anonymous$$L-C# build!!
So it has nothing to to with Unity at all? Then you're probably better off searching an answer on StackOverflow or similar.
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