How to save data to load outside of unity
I need to save some player data in a unity game for a research i'm doing, the data will be a combination of the time, location, and orientation. I need to be able to access this data afterwards to visualize it and study it so it needs to be easily accessible outside of unity. Any help on how i can do that?
Answer by hayattgd · Jan 23, 2021 at 02:49 PM
i dont know code but i have a good namespace.
using System.IO;
using UnityEngine;
public class Example {
}
i dont know how to use System.IO` function. sorry
Your answer
Follow this Question
Related Questions
What is the best way to achieve local database for mobile? 0 Answers
Save multiple inputs for one item and print out all items 0 Answers
Why is the BinaryFormatter's output human-readable? 0 Answers
Some help with Data Save/Load would be most appreciated 3 Answers
If there arent Data tables then how?? 0 Answers