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This post has been wikified, any user with enough reputation can edit it.
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Question by taufik78 · Jan 03, 2015 at 06:02 PM · c#randomalgorithm

random object cube use algorithm fisher yates shuffle

guys I want ask about randomization with using algorithm Fisher Yates Shuffle in C#.

I have 8 cubes, I want to do randomization with Algorithm Fisher Yates Shuffle each game begins , so that the position of the cube can be changed.

Can you help me how the source code for the language C#?

sorry if my english is bad.

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avatar image Graham-Dunnett ♦♦ · Jan 03, 2015 at 06:02 PM 0
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Your english is okay. But your question is bad. No one is going to help write code for you. Ins$$anonymous$$d, publish what you have written, and explain what goes wrong.

avatar image taufik78 · Jan 04, 2015 at 04:08 PM 0
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here my script mr.Graham Dunnett:

using UnityEngine; using System.Collections; using System.Collections.Generic;

public class AlgoritmaFYS : $$anonymous$$onoBehaviour {

 // Use this for initialization
 void Start () {
 
 
 }
 
 // Update is called once per frame
 void Update () {
     string[] array = { 
         gameObject.name="cube1",
         gameObject.name="cube2",
         gameObject.name="cube3",
         gameObject.name="cube4",
         gameObject.name="cube5",
         gameObject.name="cube6",
         gameObject.name="cube7",
         gameObject.name="cube8"
     };
     ShuffleArray(array);
 
 
 }

 public static void ShuffleArray<T>(T[] array) {
     for (int i = array.Length - 1; i > 0; i--) {
         int r = Random.Range(0, i);
         T tmp = array[i];
         array[i] = array[r];
         array[r] = tmp;
     }
 }

}

this is the true code or false, because it's not work.

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