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Question by Ottoz_H501 · May 11, 2020 at 12:13 PM · uibuttonpressedclicked

How to know if button was previously pressed

Hi there, I have a set of buttons in my scene under the same parent GameObject. In the script attached to the parent Game Object I need to know which of the buttons has been pressed in order to run different functions.

Since the isPressed() method of Buttons is protected and not publicly accessible, how can I understand which button is pressed?

What I am looking for is a function of this type:

 private Button findClickedButton()
     {
         var buttonList = GameObject.FindObjectsOfType<Button>();
         foreach (var curButton in buttonList)
         {
             // if(curButton.isPressed())
             //     return curButton;
         }
     }

Thanks for any support!

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Answer by ShadyProductions · May 11, 2020 at 12:25 PM

In the OnClick event you can select the function you want to run when a specific button is pressed. If you have a button controller script on the parent you can select this script in your buttons and select this function to be executed.

 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class ButtonController : MonoBehaviour
 {
     private Dictionary<int, Button> _clickedButtons = new Dictionary<int, Button>();
 
     public void ClickFunction(GameObject gameObj)
     {
         var button = gameObj.GetComponent<Button>();
         if (button != null)
         {
             int uniqueId = gameObj.GetInstanceID();
             if (!_clickedButtons.ContainsKey(uniqueId))
             {
                 _clickedButtons.Add(uniqueId, button);
             }
         }
     }
 }

_clickedButtons.Values will contain all your pressed buttons.

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avatar image Ottoz_H501 · May 11, 2020 at 02:22 PM 0
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So simple, yet I didn't think about it. Thanks a lot!

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