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This question was closed Dec 15, 2015 at 08:14 AM by Reverer for the following reason:

Problem is not reproducible or outdated

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0
Question by Reverer · Feb 27, 2015 at 04:29 AM · uiiphoneeventsystemevent triggeringpointer

Problem about event triggers in iPhone

I had test functions about pointer down,pointer up and pointer click in event trigger component.

my script:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.EventSystems;
 
 public class aaaaa1 : MonoBehaviour
 {
     public int a = 0;
     public int b = 0;
     public int c = 0;
 
     public void pointdown ()
     {
         a++;
     }
 
     public void pointup ()
     {
         c++;
     }
 
     public void pointclick ()
     {
         b++;
     }
 
     void OnGUI ()
     {
         GUILayout.Label ("");
         GUILayout.Label ("");
         GUILayout.Label ("a:" + a.ToString ());
         GUILayout.Label ("b:" + b.ToString ());
         GUILayout.Label ("c:" + c.ToString ());
     }
 }

   

my setting: alt text

It works well in editor, but then on iPhone, something seems very strange. When i pressed, the point down run twice, and even i drop in it point down run also. I wondered how could be this. And WHO met this question, had solved yet? Thanks a lot!

屏幕快照-2015-02-27-下午121514.png (75.6 kB)
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avatar image Reverer · Feb 27, 2015 at 01:56 PM 0
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unity3d version 4.6.2f1 iPhone 6 plus

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