creating multi-tile high terrain rule tiles
I'm trying to create a rule tile for tiles that span across multiple tiles (i.e. cliffs). However, one issue is that far as I know, the rule tile script that comes with unity 2d extras only accepts a single tile per rule. But the tilemap that I'm using right now is very big in size. I also want to make it possible for the map designer to change the height of the walls or cliffs just by painting on them only with a single rule tile. These are some of the tilemaps that I'm trying to use, the size is 32x32 and I'm really struggling to make all of this into a single rule tile without messing things up.
Your answer
Follow this Question
Related Questions
Destroy a specific tile from a tilemap 0 Answers
[2D] Make player push object 1 Answer
[2D] Slide object after collision 2 Answers
How can i Create programming grid tilemap in 2d platform ? 1 Answer