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Animation Moving Sprite Away from Collider
Hello!
Very beginner user, have essentially no background in games or computers. Currently working on the Unity "Ruby's Adventure" tutorial. I'm currently on step 9, adding sprite animation. I have the animation, controller, and blend tree working fine, except that when the animation begins, the Robot sprite moves up vertically, away from its collider. When the robot is idling, it's right on top of its collider like it should be, but the minute it starts moving in any direction, it runs the animation and movement normally, except transformed a few spaces above its 2d box collider. I've attached images of what happens when the animation plays. I'm assuming this is something simple I missed, but I have literally no experience with Unity.
Thank you!
[1]: /storage/temp/159133-idlingnottransformed.png
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