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Question by poof · Apr 06, 2012 at 09:34 PM · javascriptinstantiatejava

Unity not recognizing Instantiate? JavaScript

I am trying to make a gun that shoots the bullets i made. Yet, when i finish the script i get one error...which is


"Assets/GUN/Shoot1.js(14,34): BCE0023: No appropriate version of 'UnityEngine.Object.Instantiate' for the argument list '(UnityEngine.Transform, UnityEngine.GameObject, UnityEngine.Vector3, UnityEngine.Quaternion)' was found."


Instantiate, for those who don't know, is for cloning objects. :D

Also this is the script...


 #pragma strict

function Start () {

} public var Bullet : Transform; public var bulletSpeed : float = 6000;

function Update () { if (Input.GetButtonDown("Fire1")) { if (!Bullet || !bulletSpeed){ Debug.Log("[Shoot] 'Bullet' or 'bulletSpeed' is undefined"); } else { var bulletCreate = Instantiate(Bullet, GameObject.Find("SpawnPoint"),transform.position, Quaternion.identity); bulletCreate.rigidbody.AddForce(transform.forward * bulletSpeed); }

}

}

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avatar image Eric5h5 · Apr 06, 2012 at 10:27 PM 0
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Format code when you post it, don't just leave it in a mess like that.

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Answer by rutter · Apr 06, 2012 at 09:37 PM

You're passing four arguments to a function which expects a maximum of three. Of course that won't work.

Look at this expression:

  Instantiate(Bullet, GameObject.Find("SpawnPoint"),transform.position, Quaternion.identity);

If I had to guess, you probably meant for the comma before transform.position to be a period.

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