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Question by sona.viswam · Jun 20, 2013 at 09:00 AM · transformobjectdestroylinerenderer

How to diappear a line renderer from start and end position of line

To a object i attached a line renderer.

Object moves from through some points. it makes line.

All points are given as set positions of line renderer.

Line have to disapper slowly from from both sides

From end position it will disapperar using code

 linerenderer.SetVertexCount(curNo);

But how to make disappear fron starting position

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Answer by HenryStrattonFW · Jun 20, 2013 at 07:23 PM

You could grab the vertex positions, shift them all down one position (or up depending on which way you want to think of your arrays) then instead of setting the vertex count down by 1, set it down by 2.

That should destroy the line evenly from both ends.

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avatar image sona.viswam · Jul 02, 2013 at 04:24 AM 0
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only using for loop i can do it. any other methods for it? AS you said "setting the vertex count down by 1, set it down by 2" last two points are destroying. not first and last

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