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Question by Loathing · Sep 14, 2011 at 10:09 PM · destroymissingreferenceexception

MissingReferenceException error.

Hello. I got most of the things from my first question (here) to work but I have a new problem. As the title says I get that error when I successfully destroy a meteor. The guiText attached to it however doesn't get destroyed with it and I get the error ": The object of type 'Transform' has been destroyed but you are still trying to access it." Double clicking brings up ObjectLable.js to the line:

  thisTransform.position = cam.WorldToViewportPoint(target.position + offset);

I've tried adding Destroy commands to the collision script, even tried adding:

 if(target == null)
 {
    Destroy(this);
 }

After that previous line of code. I've tried remaking my meteorPrefab with textPrefab as a sub-component with no better results.

Thanks in advance for assistance.

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Answer by FTheCloud · Sep 14, 2011 at 11:39 PM

When you say :

 if(target == null)
 {
    Destroy(this);
 }

Your telling unity to destroy the script. If you want to destroy the entire gameobject use:

 if(target == null)
 {
    Destroy(gameObject);
 }
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avatar image Loathing · Sep 16, 2011 at 06:39 PM 0
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That's one of the variations I've tried. I put that in the ObjectLabel script and it doesn't work.

avatar image Loathing · Oct 13, 2011 at 09:19 PM 0
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Still haven't gotten this to function right. I'm going in circles here. I've tried to do a null check in both the ObjectLabel script and my spawning script.

if (text.GetComponent(ObjectLabel.target == null) { Destroy(transform.text); }

If I put the the previous code suggested in the start function the text doesn't pop up at all. If I add it to the end of the update function of ObjectLabel.js it does nothing.

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