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Question by sergiobd · Jul 08, 2019 at 04:30 AM · post processingpost-process-effectpost-processing

How to set default texture value in Post-processing stack V2

When programming a custom effect in for the Post-processing stack v2, I can properly set default Float values. But how about default Texture values?

 public sealed class Watercolor : PostProcessEffectSettings
 {
     public FloatParameter scale = new FloatParameter { value = 1f };
 
     public TextureParameter tex = new TextureParameter { value = ?};
 }

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Answer by Jeizar · Feb 26, 2020 at 03:48 PM

Hello, You cannot really do anything better than null easily.

But There is an enum TextureParameterDefault that you can use to set the default value to defaultState . You can use Black, White, Transparent or Lut2D

You can find info in the script ParameterOverride.cs in PostProcessing/Runtime .

If you write something like this :

 public TextureParameter yourTextureParameter= new TextureParameter {
 value = null, 
 defaultState = TextureParameterDefault.Black 
 };

you can use that value with RuntimeUtilities to get a default texture when you check if your parameter is null.

     Texture texParameter = settings.yourTextureParameter.value;
     if ( texParameter == null)
     {
         TextureParameterDefault def = settings.yourTextureParameter.defaultState;
         switch (def)
         {
             case TextureParameterDefault.Black:
                 texParameter = RuntimeUtilities.blackTexture;
                 break;
             case TextureParameterDefault.White:
                 texParameter = RuntimeUtilities.whiteTexture;
                 break;
             case TextureParameterDefault.Transparent:
                 texParameter = RuntimeUtilities.transparentTexture;
                 break;
         }
     }
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