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Question by Bridgebrain · May 11, 2020 at 08:21 AM · scripting problemmath

Scale Based On Proximity (Script Problems)

Hi, I'm trying to make a hallway that extends as you walk down it, and then retracts as you reach the end. I have a null representing a proximity tracker, and I've cobbled together the following script from other sources. It's not quite right, but I've hit my limit of C skills:

 using UnityEngine;
 using System.Collections;
 
 public class ProxLength : MonoBehaviour {
 
     public GameObject Player;
     public GameObject Hallway;
     public GameObject Tracker;
     
     void Update()
     {
         var a = Player.position;
         var b = Tracker.position;
         var distance = Vector3.Distance(a, b);
         var percent = Mathf.Clamp01(distance / range);
         scaleChange = new Vector3(2f, 0f, 0);
         Hallway.localScale = Vector3.Lerp(scaleChange * percent);
     }
 }

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avatar image Bridgebrain · May 10, 2020 at 06:15 AM 0
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Figured out an alternate method to obtain the distance parameter, using floats:

using UnityEngine; using System.Collections;

public class DistCalc : $$anonymous$$onoBehaviour { public Transform other;

 void Update()
 {
     if (other)
     {    
         
         float dist = Vector3.Distance(other.position, transform.position);
         Debug.Log("Distance: " + dist);
     }
 }

} <

I still don't know how to apply the result to the Vector3 x transform

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