im bottlenecked by QuadTreeNode.Render... what is it?
i Would just like to know how to lower the time taken to do what ever QuadTreeNode.Render is ... as it takes up 14ms on the GPU .
In the profiler when you highlight over QuadTreeNode.Render you will see a reference. Sometimes this is NA, others it points you right to whats doing it.
I googled quadtreenode.renderer and it might look like it's a plugin of some sort. Do you have a plugin that puts down tree's? $$anonymous$$aybe generates tree's? Anything to do with a tree really.
well i am using speed tree and yes every reference is NA... its for creating trees to put on the terrain
I have removed all tree's and yet it is still showing up... i am rather confused
Answer by Naivion · Jan 13, 2017 at 06:05 PM
It seems that Quadtreenode is some kind of reference to the LOD system that the terrain uses... and so i do not see a way around this other than using smaller terrains and having them next to each other
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