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Question by shadowclasper · Oct 22, 2010 at 09:20 PM · keyboardkeycodebce0077

How to use event.KeyCode

Trying to test out my controls here, but I keep getting weird error messages. This code is just to test to see if I'm doing it write, to see if when I press the x-button, and a character is under the object, they will send out a ray cast that will hit the object, and make it drop by -1000.

Here's my code:

var hit : RaycastHit; var keyCode : KeyCode;

function Update () {

if (EventType.KeyDown.X){ if (Physics.Raycast (transform.position, new Vector3(0,1,0), hit, 7) ){ if (hit.collider.gameObject.tag=="switch") { transform.position.y (gameObject.tag=="switch")==-1000;

         }
     }   
 }

}

Once I can figure out how to USE these things, then I can actually go about making scripts for my individual guys (I have two guys on the same screen) to make them work properly, EG: move using different sets of controls.

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Answer by Eric5h5 · Oct 22, 2010 at 10:04 PM

Looks like you're trying to mix OnGUI code into an Update function. Use the Input class in Update.

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avatar image shadowclasper · Oct 22, 2010 at 10:21 PM 0
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AH! I see, thanks!

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