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Question by jakekola2 · Jun 29, 2016 at 07:20 AM · materialperformance optimizationfaces

Faces vs. Materials

Hello,

I am fairly new to the whole unity and blender scene. Would it be more extensive on the game to tile game objects made in blender with faces or with materials made in unity. For example, in blender: have a 5x5 tile (25 faces) and apply a 1x1 material to each face of the object or have a 5x5 tile (1 face) and apply a 5x5 material to the face. Of course the first condition would increase the number of vertices greatly while the second condition would require my project to have 100's of materials but only applying 1 material per object.

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avatar image narendra_mm · Jun 29, 2016 at 10:52 AM 0
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what ever you do, do not create $$anonymous$$ulti-materials for a single mesh.

I guess you need to play with UVs and Textures rather that creating more materials. For Ex: You can share one material across many meshes to get a different look based on how your allocate UV's to that mesh. Learn how UV's and textures work.

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