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Question by whatbus2000 · May 09, 2020 at 04:45 AM · physics

RigidbodyConstraints.None issue

I freeze rotation with GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezeRotationY; which works and freezes that axis, but when I release it with GetComponent<Rigidbody>().constraints = RigidbodyConstraints.None; I can no longer rotate it with physics (the editor shows that the axis is indeed free).

Any help appreciated.

I also found that it is only when I try to move it with Forcemode.Force or Impulse (these happen to be the forces that rely on mass) that nothing happens.

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avatar image KapoorArjun19 · May 09, 2020 at 10:23 AM 0
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Can you post the complete code how you are implementing it, that might help more!

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