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Question by VeryBigNoob · May 30, 2016 at 05:19 AM · 3draycastingnormals

Calculate normal vector to the plane that was hit by raycast

Calculate normal vector to the plane that was hit by raycast alt text

How do I go about calculating the red vector in 3D space? I'm using Raycast to hit a gameobject, and I need to create another object with rotation equal to the direction the red vector is pointing.

Info I have available to complete this task is: raycast hit info, and perhaps more, but I'm a noob, and I don't have any skill nor experience in unity, nor am I a good mathematician (I suck at maths)

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avatar image VeryBigNoob · May 29, 2016 at 01:08 AM 0
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I have fixed it, I had problems with using wrong Quaternion Euler, ins$$anonymous$$d of Quaternion LookRotation.

The problem I have now, is that the object that I spawn, is HALF-WAY inside the object that I'm clicking at. How do I go about fixing this?

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