Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
0
Question by vigrid · Feb 22, 2013 at 08:32 AM · importblenderassetsworkflow

Asset workflow for Blender models?

As a coder, I don't have much experience in asset creation workflow. I'm trying to figure out the best way to work effectively with Unity + Blender combo. I don't export to FBX, I prefer to work directly with Blender files, with no intermediate export step.

I have parts of the map that I place in the scene: walls, decorations, whole rooms, etc - I keep them in one Blender file. I have models of collectibles, like treasures, keys and the like - I keep them in another Blender file. I have models of characters, which I keep in another one. It has worked OK so far, however I feel like it's not the best way to work. While it makes sense in Blender, it gets messy in Unity.

What is an effective way of working with this combo? Or with asset import in a larger project, in general? Should I export to FBX instead of using Blender files directly? I'd like to understand now how and why to adapt the workflow than have everyone involved being slowed down later.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image NOVAgaming · Feb 22, 2013 at 11:58 PM 0
Share

I kinda do the same, but I work with single model files. It depends, its best to use single models, like a fence is one, houses,etc... this way you can move them around and place them or size them (I never keep a 1,1,1 size)much more easy. But it clusters the space sometimes, big ones like say a house with things inside, may be better to do in 1 big one, this way you can judge everything. In the end, I found its better to use multiply files then one big one.

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by vigrid · Feb 22, 2013 at 08:41 AM

Pros of single model per file:

  • Imported nodes contain only what's related to a specific single prefab

  • Editor needs to re-import only what has changed, not the whole file

Cons of single model per file:

  • Can't easily work with multiple models at the same time

  • Can't compare model scale and alignment easily in Blender

  • Can't reuse materials or textures easily

  • Multiple Blender files will take more space than just a few

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Importing meshes with materials or assigning in unity 1 Answer

remove this post 1 Answer

Confusion with using textures for blender fbx models 0 Answers

importing destructible object from blender 0 Answers

Blender import to Unity has metallic shading, black spots when rigging is enabled 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges