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LWRP 2D Renderer: Tiles invisible in Tile Palette
I'm not sure if I'm not doing something crucial or if I'm missing something, but when I create a new palette in the tile palette while using LWRP with the 2D experimental renderer, the tiles are invisible in the palette, but I can still choose the blank squares and place them in a tilemap (and they show up in the scene).
Is there an easy fix or should I submit a bug? Seems pretty weird that they haven't tested a 2d renderer on a basic 2d tool? This occurs both in 2019.3.0a6 and 2019.2.0b7
Answer by MiraiMimpi · Jul 01, 2019 at 01:29 PM
Occurs too in 2019.2.0b4.
Can't even import 2d extras too
Answer by X-BLaZeKiLL-X · Sep 06, 2019 at 06:16 AM
Occurs in 2019.3.0b1
want to try the new 2d renderer but it is nearly impossible to create levels if the whole palate is black and you can't see the tiles
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