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9
Question by book · Mar 23, 2013 at 11:57 AM · camerarotationtransformchild

How do I set a child object to not rotate if the parent WILL be rotating?

I just want a camera object to move around and not rotate using c# code.

This object is a camera and it's a child of a car object. The car rotates but I don't want the camera to rotate. I want it to be fixed but following the car from a top down perspective. The camera follows the car no problem, It just rotates when I rotate the car.

I want to keep the camera as a child object because in my game I instantiate up to 4 players and each player car will have a child camera instantiated with them.

The game is a top down racing game.

Here is an image of how it looks:

alt text

rr2.jpg (91.8 kB)
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Answer by whydoidoit · Mar 23, 2013 at 11:59 AM

You have to use code for that - either to negate the rotation of the parent on the child camera or to have the camera follow the player.

If you want to keep it as a child adding this script may help:

FixRotation.cs

  Quaternion rotation;

  void Awake()
  {
       rotation = transform.rotation;
  }

  void LateUpdate()
  {
        transform.rotation = rotation;
  }
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avatar image book · Mar 23, 2013 at 12:08 PM 1
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Cool, Thanks! I need to learn about Quaternions.

avatar image whydoidoit · Mar 23, 2013 at 01:05 PM 2
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There's a whole tutorial I wrote over on Unity Gems

avatar image QQQ_QQQ whydoidoit · Nov 05, 2019 at 09:03 PM 0
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nothing under that link

avatar image BHMW · Feb 15, 2014 at 11:57 PM 1
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This worked great! Thanks

avatar image LimboWorld · Jun 08, 2014 at 09:48 AM 0
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Amazing!!! Thank you!!!

avatar image romanluks · Jan 24, 2015 at 09:54 AM 0
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Thank you.

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