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Question by
mehrzadb · Aug 01, 2017 at 12:45 AM ·
debugcompiler error
Compiler error for Android Build
After compiling my code and running my game for the Android build I am getting the current compiler error. Could someone kindly explain what am I facing? Thank you.
Assertion failed: TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations
0x00000001409897FB (Unity) StackWalker::GetCurrentCallstack
0x000000014098CD5F (Unity) StackWalker::ShowCallstack
0x0000000140D35030 (Unity) GetStacktrace
0x0000000141079D56 (Unity) DebugStringToFile
0x000000014107A52C (Unity) DebugStringToFile
0x0000000140A5A726 (Unity) TLSAllocator<StackAllocator>::FrameMaintenance
0x00000001418E1B50 (Unity) MemoryManager::FrameMaintenance
0x00000001410B5204 (Unity) `InitPlayerLoopCallbacks'::`33'::PostLateUpdateMemoryFrameMaintenanceRegistrator::Forward
0x00000001410B3551 (Unity) PlayerLoop
0x000000014010835E (Unity) Application::UpdateScene
0x000000014010C98F (Unity) Application::UpdateSceneIfNeeded
0x0000000140130A9F (Unity) Application::TickTimer
0x0000000141A87E5D (Unity) MainMessageLoop
0x0000000141A89827 (Unity) WinMain
0x0000000141CEC8BC (Unity) __tmainCRTStartup
0x00007FFE87622774 (KERNEL32) BaseThreadInitThunk
0x00007FFE89360D51 (ntdll) RtlUserThreadStart
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