Hi Everyone i have this problem that im stuck in like 4 weeks now
I'm using Tiled and Tiled2Unity to make my maps the problem is i have made multiple layer in Tiled (image 1) all is good but when i import it in unity my prefabs are always behinde the the objects (layer 2) of the map i tried to change the Z index but nothing , after multiple tries i found that the sprite renderer is the problem (Image 2) when i create a simple cube with mesh renderer all work great (Image 2) please Help .
Image 1 :
Image 2 :
image1.jpg
(137.8 kB)
image-3.jpg
(43.6 kB)
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Best Answer
Answer by Krish-Vikram · Aug 01, 2017 at 10:48 AM
Check the Sorting Order and Order in Layer of the two sprite renderer.
For Example: Use Same Sorting Order and Keep Order in Layer of One Sprite Renderer (say X) as 1 and another (say Y) as 2. That should Make it look as of Sprite X is behind Sprite Y.