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Shader on built-in render pipeline in 2019.3.0f6 not receiving shadows when light has cookie
When I apply a cookie texture to my directional light, one of my shaders isn't receiving shadows anymore (from anything except the cookie shadow).
This doesn't happen with the standard shader.
My project is using a deferred render path, and I have enough pixel lights supported in quality settings (I've seen these as solutions for other shadow problems related to cookies, but they don't do anything).
Is there any issue known in this unity version that would cause this? I've tried moving the render order of the shader all around and it doesn't have any effect on this behavior.
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