- Home /
Mimic rotation from a joystick
I have a circle and I'd like it to mimic the direction the joystick is facing. The circle can only be rotated. The values I get from the joystick are a Vector2, for example: -0.3, 0.8
How do I rotate the circle to match the joystick?
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by Riiich · May 06, 2020 at 10:03 PM
Solved it with this code
 joystickAngle = Mathf.Atan2(axis.x, axis.y);
 joystickAngle = joystickAngle * Mathf.Rad2Deg;
 rotator.localRotation = Quaternion.Euler(0, joystickAngle, 0);
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                