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WebCameTexture.Play() Could not connect pins - RenderStream()
Error while attempt to play WebCameTexture in Standalone windows build.
WebCameTexture.Play() throw an exception:
Platform assembly: D:\output\WebCam_Data\Managed\System.dll (this message is harmless) Setting up 2 worker threads for Enlighten. Thread -> id: 2b3c -> priority: 1 Thread -> id: 1378 -> priority: 1 Could not connect pins - RenderStream()
(Filename: Line: 1906)
But within editor all works without any errors.
May anyone help me please?
Answer by ScreamingScythe · Apr 08, 2016 at 11:27 AM
Had the same issue - but in the editor. Android applications worked just fine.
Turned out to be a windows directshow filter problem. K-Lite codec pack fixed it.
Answer by farmland · Apr 22, 2016 at 04:16 PM
It is a temporary windows problem. If you have a hot plug webcam (like usb webcam), try reconnecting it. In other cases, try rebooting your system. In my case, reconnecting webcam worked.
Answer by Valthec · Jul 22, 2020 at 07:41 AM
This issue is still valid in Unity 2018.4.x LTS. I was able to fixed it with Codec Tweak Tool that is a part of K-Lite package. Just click on Fixes button in the main menu and accept default settings. There is no need to install full K-Lite codec pack. Many thanks @ScreamingScythe for your answer!
Answer by KesterEvers · Mar 21 at 11:21 AM
I have the same Error when I use the Elgato HD60s Video Capture Card. My App works fine in the editor and as a build when I use a Webcam, but throws "WebCameTexture.Play() Could not connect pins - RenderStream()" when I chose the Capture Card. I tried Restarting, plugging out and in, as well as the Code Tweak Tool. The official App by Elgato shows the Input video just fine.
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