What algorithms might be needed to build AI for a game like American Football in Unity?
I tried using built-in NavMesh but it failed at a point. You can also please suggest sources for learning about it.
Because Navmesh does not bake at runtime. It is a one-time process. The players are moving, so you need to keep finding the appropriate path at runtime...
I don't understand what's the problem. You don't need to bake navmesh at runtime. And NavAgent can find paths at runtime.
Answer by tanoshimi · Jan 08, 2016 at 12:45 PM
Finite State Machines
Steering Behaviours
Chapter 4 has a full example of a football game that could easily be adapted to many sports: http://www.amazon.co.uk/Programming-Example-Wordware-Developers-Library/dp/1556220782
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