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Question by garrettar · May 30, 2012 at 10:57 PM · c#spritebillboard

Billboarding Sprite issue.

Here's my generic code:

 using UnityEngine; 
 public class Billboard : MonoBehaviour {
      void Update() { 
         transform.LookAt(Camera.main.transform.position, -Vector3.up); 
      } 
 }

But there's a problem with it. I created a small plane, and added just a leaf texture to it for testing, like this: Pic1

But when i run it, it faces incorrectly? Like this: Pic2

Notice the camera and the plane are like this? Camera is looking at it instead of | vertical, its -- Horizontal to it.

How do i fix this? I tried making the vector3.up positive, and setting it to down... no change.

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avatar image garrettar · May 31, 2012 at 12:09 AM 0
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bump sdsds

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Answer by whydoidoit · May 30, 2012 at 11:08 PM

It's because LookAt points the blue axis at the target (unfortunately the plane is horizontal when that happens). Try this:

      transform.LookAt(transform.position + Camera.main.transform.rotation * Vector3.up,Camera.main.transform.rotation * Vector3.back); 
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avatar image garrettar · May 30, 2012 at 11:13 PM 0
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i get this error: Assets/Scene1 Assets/Scripts/Billboard.cs(9,33): error CS1503: Argument #2' cannot convert UnityEngine.Quaternion' expression to type `UnityEngine.Vector3'

How do i fix this?

avatar image whydoidoit · May 30, 2012 at 11:18 PM 0
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Oh damn, sorry - try that version... Answer updated.

avatar image garrettar · May 30, 2012 at 11:30 PM 0
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Ok the correct side of the plane now faces the camera. The problem is, it's basically spinning. http://www.uploadscreenshot.com/image/1042533/7831250 http://www.uploadscreenshot.com/image/1042535/5798595

avatar image garrettar · May 30, 2012 at 11:31 PM 0
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It spins as i rotate the camera around the object left and right. The vertical is good though

avatar image whydoidoit · May 30, 2012 at 11:32 PM 0
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Hang on will test it this time - ugh thought I had that one in my head :S

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