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Question by Alnos · Aug 24, 2019 at 01:11 AM · camera rotate3rd person camera

camera won't stay behind during rotation.

Hi all, first game and first post here. So here's my problem: when I rotate my player, the camera won't follow/ rotate at the same speed.

I think I have to incorporate a "float rotationSpeed" variable and a "Time.deltaTime" but I don't see where.

here is my script.

**using System.Collections; using System.Collections.Generic; using UnityEngine; public class ThirdPersonCamera : MonoBehaviour { public Transform lookAt; public Transform camTransform; public float rotationSpeed = 60f; public Camera cam; private float distance = 6.0f; private float currentX = 0.0f; private float currentY = 0.0f; private float sensivityX = 1.0f; private float sensivityY = 1.0f; private void Start() { camTransform = transform; } private void Update() { currentX = Input.GetAxis("Horizontal"); } private void LateUpdate() { Vector3 dir = new Vector3(0, +3.5f, -distance); Quaternion rotation = Quaternion.Euler(currentY, currentX, 0); camTransform.position = lookAt.position + rotation dir; camTransform.LookAt(lookAt.position); } }*

Second question. If I have to call rotationSpeed variable, how can I call it from my player controle script?

here's where it sit.

public class PlayerCC : MonoBehaviour { // variable modifiable dans unity public float Speed = 6f; public float rotation_speed = 60f;

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Answer by Alnos · Aug 24, 2019 at 01:18 AM

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camera.txt (835 B)
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