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This question was closed Jul 02, 2020 at 09:41 PM by kadamdhruv98 for the following reason:

Dont use a rigidbody on an enemy

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Question by kadamdhruv98 · Jul 02, 2020 at 09:26 PM · navmeshnavmeshagentfollowenemy aifollow player

Navmesh agent enemy moving to players last seen position

Dear coders, For some reason, for some reason , using the navmesh agent with the script below, my Agent keeps moving to the last seen position for the player, and not its current position. Im using 2019.4.01f. Any help would be much appreciated

public class Follow : MonoBehaviour { public Transform player; NavMeshAgent nav; // Start is called before the first frame update void Start() { nav = GetComponent(); }

 // Update is called once per frame
 void Update()
 {
     nav.SetDestination(player.position);
 }

}

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avatar image kadamdhruv98 · Jul 02, 2020 at 09:39 PM 0
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FIXED! Don't use a circle as an stand in :D

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