- Home /
Sprite attached shader graph become invisible when overlap with other sprite(s)
Sorry for my English. I just tried to use Shader Graph to create a "Glowing Effect" to my bullet(s) and I have a problem with sprites that attached by the shader turn invisible when overlap with other sprites. How to fix that pls.
p.s. my bullets aren't in the same Z-position (I changed all of them follow a suggestion of another post I have searched T-T)...
this is a problem :
and this is my shader graph :
problem-4.png
(153.8 kB)
problem-0.png
(474.8 kB)
Comment
Your answer
Follow this Question
Related Questions
Unity 2D Shader Graph Sprite transparent when in shadow 0 Answers
Render a sprite only when it's on the parent but not other sprites. 0 Answers
grayscale shader on iOS turns black 1 Answer
How to fix this kind of shader error? 0 Answers
Can I map a 2nd texture onto a sprite that's already mapped with an atlas? 0 Answers