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Question by
dgiim · Aug 25, 2015 at 06:48 AM ·
editor-scripting
EditorGUILayout.Foldout doesn't work and occur blank error.
here's my code.
testiso.cs
using UnityEngine;
using System.Collections;
public class testIso : MonoBehaviour
{
public string Hoho;
void Start()
{
}
void Update()
{
}
}
testisoinspector.cs
using UnityEngine;
using System.Collections;
using UnityEditor;
[CustomEditor(typeof(testIso))]
public class testIsoInspector : Editor
{
bool showingMenu = false;
public override void OnInspectorGUI()
{
showingMenu = EditorGUILayout.Foldout(showingMenu, "Showing Showing");
if (showingMenu == true)
{
EditorGUILayout.LabelField("hi!", "no");
}
}
}
but it doesn't work. and the Unity editor occur 'blank error' in design time.
help me.
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