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Question by awoods · Apr 23, 2010 at 08:19 PM · javascriptplugindll

Can I access a dll plugin from Javascript or only from c#?

After reading http://unity3d.com/support/documentation/Manual/Plugins.html, which shows how to access a dll from c#, I am wondering is there a similar process for accessing plugins from Javascript? Or can plugins only be accessed if I write a c# script?

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Answer by Eric5h5 · Apr 23, 2010 at 08:45 PM

They can only be accessed from C#.

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Answer by Bwohaha · May 04, 2011 at 08:34 AM

While it says: "Plugins allow your game code (!)(written in Javascript, C# or Boo)(!) to call into native code libraries.",- plugin in the example project given is a C#-based wrapper, that is used by javascript as a method to use native code. So C# dll-access is recommended: "so it is recommended to wrap all native code methods with an additional C# code layer".

It's hard to say for certain, since they say it's only (!)recommended to use c#-wrapper, which might mean there are solutions without it... but I have found no other way so far, so I have to say that c# is obligatory.

P.S. also since one of those solutions would probably be using c# anyways, just without creating a wrapper.

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Answer by Abscissa · Oct 14, 2013 at 09:41 AM

Yes. According to http://docs.unity3d.com/Documentation/Manual/Plugins.html:

Note that when using Javascript you will need to use the following syntax, where DLLName is the name of the plugin you have written, or "__Internal" if you are writing statically linked native code:

  @DllImport (DLLName)
  static private function FooPluginFunction () : float {};
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