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Question by varikor · Apr 02, 2019 at 02:38 AM · tilemaptilegrid based gameget

How to check if a position has a type of tile

I am wondering how I receive the tile type of tile (like a Watertile, RoadTile, GrassTile, ect..) based on a Vector3 or Vector3Int. I think the way to do this is with Tilemap.GetTile but I cant figure out how to get it to work. An example would be greatly appreciated!

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Answer by Ekaitzdev · Feb 15, 2020 at 03:20 PM

The easiest way is to make different tileset for each of them. If you need to make tiles with singular properties them I encorage you to use sprites instead.

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