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UI Buttons - affects all
Hi!
Im making a interface with lot of menus and buttons. My problem is that when i click on any button, all the others of that scene turn to unselect. They override. This may be really simple but im bot being able to solve this. What i need is that certain button affects only the other ones of the same menu. I'm using unity 4.6.1. Thanks!
2 things, you haven't stated which version of unity you're using (4.6?) or actually asked a question...
this is unity answers, not unity $$anonymous$$d readers ;)
and the question? you'll need to add some more info - either the offending script or a screenshot of your hierarchy to show how you've configured things. as it stands, it's impossible to suggest anything.
if posting a script, remember to use the code tags...
I dont have any script regarding this. I only have the buttons and their usual behavior using the button script
. $$anonymous$$y question is if is possible to make groups of buttons where their behavior affects only the ones of that group.
This is my hierarchy:
When clicking a button inside "Left$$anonymous$$enu_Shapes", all other buttons are deselected, even the ones inside "Left$$anonymous$$enu_Fabrics". How can i make two different groups of butons?