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               Question by 
               zfz.zahid · Aug 21, 2015 at 12:56 PM · 
                physicsiphonegraphicsoptimization  
              
 
              Game build works fine in Android but is jittery in iPhone.
I have developed a 2D game developed which runs smoothly on Android but doesn't run smoothly on iPhone. The game is touch base platform game. The touch is broken in iPhone build. I am using unity 5.0.1 and building the game for 64bit with Architecture Universal and scripting backend is IL2CPP.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                