Question by 
               samuelpow · Apr 06, 2016 at 12:46 PM · 
                scripting problempause menu  
              
 
              Pause menu script help
hi im new to scripting so i need some help. I have this pause script and it works but it doesnt freeze rotairion or my flashlight script can someone help me plz thx :D
The script: var mainMenuSceneName : String; var pauseMenuFont : Font; private var pauseEnabled = false;
function Start(){ pauseEnabled = false; Time.timeScale = 1; AudioListener.volume = 1; Cursor.visible = false; }
function Update(){
 //check if pause button (escape key) is pressed
 if(Input.GetKeyDown("escape")){
 
     //check if game is already paused        
     if(pauseEnabled == true){
         //unpause the game
         pauseEnabled = false;
         Time.timeScale = 1;
         AudioListener.volume = 1;
         Cursor.visible = false;            
     }
     
     //else if game isn't paused, then pause it
     else if(pauseEnabled == false){
         pauseEnabled = true;
         AudioListener.volume = 0;
         Time.timeScale = 0;
         Cursor.visible = true;
     }
 }
 
               }
private var showGraphicsDropDown = false;
function OnGUI(){
GUI.skin.box.font = pauseMenuFont; GUI.skin.button.font = pauseMenuFont;
 if(pauseEnabled == true){
     
     //Make a background box
     GUI.Box(Rect(Screen.width /2 - 100,Screen.height /2 - 100,250,200), "Pause Menu");
     
     //Make Main Menu button
     if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 - 50,250,50), "Main Menu")){
         Application.LoadLevel(mainMenuSceneName);
     }
     
     //Make Change Graphics Quality button
         if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 ,250,50), "Change Graphics Quality")){
         
         if(showGraphicsDropDown == false){
             showGraphicsDropDown = true;
         }
         else{
             showGraphicsDropDown = false;
         }
     }
     
     //Create the Graphics settings buttons, these won't show automatically, they will be called when
     //the user clicks on the "Change Graphics Quality" Button, and then dissapear when they click
     //on it again....
     if(showGraphicsDropDown == true){
         if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 ,250,50), "Fastest")){
             QualitySettings.currentLevel = QualityLevel.Fastest;
         }
         if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 50,250,50), "Fast")){
             QualitySettings.currentLevel = QualityLevel.Fast;
         }
         if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 100,250,50), "Simple")){
             QualitySettings.currentLevel = QualityLevel.Simple;
         }
         if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 150,250,50), "Good")){
             QualitySettings.currentLevel = QualityLevel.Good;
         }
         if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 200,250,50), "Beautiful")){
             QualitySettings.currentLevel = QualityLevel.Beautiful;
         }
         if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 250,250,50), "Fantastic")){
             QualitySettings.currentLevel = QualityLevel.Fantastic;
         }
         
         if(Input.GetKeyDown("escape")){
             showGraphicsDropDown = false;
         }
     }
     
     //Make quit game button
     if (GUI.Button (Rect (Screen.width /2 - 100,Screen.height /2 + 50,250,50), "Quit Game")){
         Application.Quit();
     }
 }
 
               }
               Comment
              
 
               
              Your answer