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Question by sneftel · Jul 13, 2010 at 03:34 PM · debug.logprint

Where is print()?

What class is the print() function a member of? I had thought it was a member of MonoBehaviour, but it's not listed on the MonoBehaviour reference page.

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avatar image SisterKy · Aug 03, 2011 at 09:12 PM 0
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cross-reference http://answers.unity3d.com/questions/10108/debuglog-or-print-whats-the-difference-and-when-to.html

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Answer by Mike 3 · Jul 13, 2010 at 04:02 PM

It's in MonoBehaviour and undocumented - it's just added to make javascript seem javascripty

I usually use Debug.Log instead - it's a static, so you can use it from any class, not just monobehaviour derivatives, and print(str) just calls Debug.Log(str) anyway

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avatar image burnumd · Jul 13, 2010 at 07:18 PM 0
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Not to mention the Debug class offers more flexibility for showing which GameObject created the message and various levels of severity for the logs. See http://unity3d.com/support/documentation/ScriptReference/Debug.html for more info.

avatar image colinf · Feb 10, 2011 at 10:10 PM 0
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$$anonymous$$an, I couldn't figure out why method calls on my standalone classes were being silently ignored. It turns out that they weren't; it was just that any print() calls executed inside them were being silently ignored. :P

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