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In a Timeline - How can I make an animation starts at collision point instead of recorded (fixed) value?
Hello!
I am a beginner with unity, and still wondering about how to use the timeline well.
So I've been working on a 2D game that requires a cut-scene at the end of the level, I can shortly describe the cut-scene as the following: "When the player collides with the ladder, he will slides down the ladder and then when he collides with the ground (Tiles) he walks to the house" (Very similar to the Mario bros ending cut-scene after he collides with the pole).
So I created a Timeline, added animation clip and started recording player position of the starting point at Y = 6 and then he slides down until Y = 1. (distance of 5 units)
But what I really need from the cutscene is for the player to start climbing down the ladder starting from the collision point instead of the recorded (fixed) value
Any advice how I can achieve that?
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