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How to get Particles to glide on a surface
I cant seem to get particle colliders to do what I want. Is it possible to get them to not bounce off surfaces but to slide off, and keep going? I cant get that to happen. Thanks!
Answer by JonManatee · Jun 09, 2010 at 02:31 PM
To my knowledge, the current PhysX support in Unity will not allow for particles to slide across a surface. However, it would be theoretically possible to roll your own set of scripts to handle some basic surfaces because you can set the entire array of particles through script. So if you are with figuring out the math you could potentially roll your own, but getting such a system to extend to any surface like the built-in world particle collider would be challenging.
See: http://unity3d.com/support/documentation/ScriptReference/ParticleEmitter-particles.html