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Generic Animation Moves from Red Arrow, makes tranistion to Idle Abrupt
Hi i imported this generic animation. When the animation completes, he's away from his center red arrow thing (what's that called btw?) When I transition it to say an Idle animation, he gets translated back to the red arrow, abruptly. how do i fix this, so that when I land from the first animation my Idle begins from where he landed? https://gyazo.com/ec190f72d4b126ba81218322d61c049b
Answer by Cassos · May 02, 2020 at 05:53 PM
Did you set a transition on the transition arrow in the animator?
Answer by Ricachet · May 02, 2020 at 06:02 PM
Sounds a bit ordinary but did you try making the transition longer?
lol just found out how to reply in small text like this.. yea i could do that but the end of the animation has the character away from origin. I want the origin to change. I could try editing the animation itself so the character drops straight down, but i don't want to be constrained to that.
If that's the problem: You have to either change your animation so the player doesnt move on any axis and handle it with the Rigidbody or use rootmotion.
Because the player itself doesnt move at the movement and just gets back to the old animation
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