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Platforms Oscillating with Mathf.PingPong not working properly
I have platforms Oscillating at different speeds and depths, using this statement:
transform.Translate(0,0,(Mathf.PingPong(Time.timeSinceLevelLoad, 2 Depth) - Depth) Time.deltaTime * Speed);
and after about 20 minutes, there is a noticeable difference in the height that it's oscillating at. Could anyone tell me whats wrong with the code and any possible solutions?
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