How to add rigidbody to a imported gameobject of a modeling software?
I have imported a gameobject in my game which I created in a 3d modeling software. Now I would like control the movement of that gameobject so that as soon as it hits another gameobject it should stop his movement.
I have read that for this a gameobject needs a rigidbody. So how and where in the script can I add a rigidbody to that gameobject?
Answer by Graphics_Dev · Mar 14, 2016 at 05:20 PM
In the inspector add a rigidbody component.
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