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Question by unity_YYoxtjdH92iNIg · May 02, 2020 at 06:16 AM · gameobjecttransformtrigger

about loop transforming objects

i have many doors in my game..i just want to make moving these door in a loop..i mean after i pass a trigger first i want to move door then after 5 or 10 minutes i want to move again same door to the another location..how can i do that..thanks for answer

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Answer by FlaSh-G · May 06, 2020 at 05:28 AM

For doing things with pauses inbetween, coroutines are your friend:

 public void DoTwoThings()
 {
   StartCoroutine(DoTwoThingsCoroutine());
 }
 
 private IEnumerator DoTwoThingsCoroutine()
 {
   DoOneThing();
   yield return new WaitForSeconds(60 * 10);  // wait 10 minutes
   DoAnotherThing();
 }
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avatar image unity_YYoxtjdH92iNIg · May 06, 2020 at 08:37 AM 0
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i am new at unity and also my english is not perfect can you explain clearly ? please ?

avatar image FlaSh-G unity_YYoxtjdH92iNIg · May 06, 2020 at 05:50 PM 0
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A coroutine is a method that can be paused for one or more frames before it continues to run. It is set up by

  1. $$anonymous$$aking a method that returns IEnumerator and has at least one yield statement (which is the line where the method will be paused)

  2. Calling StartCoroutine and passing that IEnumerator as a parameter (call the coroutine method in the brackets of StartCoroutine)

Here's some code you can paste into a fresh component to try it out:

 private void Start()
 {
   StartCoroutine(SayHello());
 }
 
 private IEnumerator SayHello()
 {
   Debug.Log("Hello!");
   yield return new WaitForSeconds(2);
   Debug.Log("Hello again!");
 }

This will print "Hello!" in the console, then wait for two seconds, then print "Hello again!" in the console.

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